

COURSES
Physiology of Sensation in UX
Course Director
UX designers must have a firm understanding of how people experience the world, cognitively and physiologically, in order to confer that insight to the products and interfaces they design. In Physiology of Sensation in UX, students will navigate how the science of sight, sound, touch, taste, and smell apply to UX theory. Specific topics include information on the visual, auditory, and somatosensory systems as well as sensory receptors and neural pathways. This course will also navigate the topic of accessibility, providing students the experience of designing for populations with different sensory and cognitive needs.
Psychology of Perception in UX
Course Director
In the Psychology of Perception in UX course, students will learn how components of our shared biology affect the way people naturally perceive and process information. This knowledge will inform and shape their work in UX design. The course examines deeper theories in perception, information grouping, subjective consistency, and contrast effects. Students will investigate how optical illusions, information organization behaviors, and conflicting perceptions may impact user experiences.
Usability Engineering
Course Director
Students in the Usability Engineering course will learn how to use qualitative and quantitative research techniques for evaluating the user experience including talk-aloud methods, coding schemes, measurement scales and surveys. Students will also complete a usability analysis, develop a capstone game prototype, review existing usability reports of mobile games, and complete their capstone game proposal.
Agile Software Engineering
Course Director
Students in the Agile Software Engineering course will demonstrate their understanding of the software process structure, scheduling, risk management, process models, and benefits of Agile Development with an emphasis on mobile applications. Students will apply the principles of software engineering to design and to satisfy the requirements of stakeholders and synthesize these concepts with emerging technology and trends in software engineering for innovation and process improvement.
Mobile Gaming Thesis: Technical Writing and Professional Presentation
Course Director
In the Mobile Gaming Thesis: Technical Writing and Professional Presentation course, students will complete their mobile game projects by developing the element of formal presentation. Students will expand upon the creative and technical assets they created in previous courses as they write and present the specifications of their mobile game. In doing so, students will develop their game-writing skills and clearly demonstrate their technical proficiency through written and oral communication. Students will also learn how to present to various professional audiences of the mobile gaming industry through multiple modalities.
Applied Human-Computer Interaction
Course Director
The Applied Human-Computer Interaction course explores human-computer interaction (HCI) from an interdisciplinary perspective, utilizing concepts from computer science, design, and psychology. Topics covered will include input/output devices, mobile-device constraints, universal design, interaction styles, cognitive load, and information processing. Students will discover emergent technologies in HCI research, learn how to conduct HCI research and analyze human-computer informatics, and be able to apply derived recommendations to software development through appropriate user-interface design. By the end of the course, students will learn how to build accessible and efficient interfaces through the application of HCI principles.
Modeling and Simulation for Instructional Design
Teaching Assistant
Interdisciplinary aspects of Modeling and Simulation applications for instructional design. Emphasis on domains such as aviation, space, military, healthcare, education, hospitality, entertainment, and cybersecurity.
Human-Computer Interaction
Teaching Assistant
Computer task analysis, human-computer design guidelines and history, usability testing, next generation user interfaces, human-virtual environment interaction.